Profile
I'm a 3D generalist working across modelling, texturing, shading, environment work and Unreal Engine for films, series and commercials. I like that there's always something new to figure out, whether that's getting a scene to feel right, nailing a shader, or finding a smarter way to get something done. I'm self-taught in most of what I do, and I learn best by doing.
Experience
ICVFX Artist
2022 – 2026
Planet X · Netherlands
- Operating virtual production LED volumes on feature films, episodic series and commercials.
- Building and dressing real-time environments in Unreal Engine.
- 3D modeling and photoscanning assets for production use.
- Custom shader and material development for visual environments.
- Working closely with directors, cinematographers and production teams on set.
- Building internal tools to automate pipeline tasks in Python and JavaScript.
Production Credits
20+ productions spanning feature films, episodic series and commercials at Planet X. Full list on IMDB: imdb.com/name/nm15066255