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Profile

I'm a 3D generalist working across modelling, texturing, shading, environment work and Unreal Engine for films, series and commercials. I like that there's always something new to figure out, whether that's getting a scene to feel right, nailing a shader, or finding a smarter way to get something done. I'm self-taught in most of what I do, and I learn best by doing.

Experience

ICVFX Artist 2022 – 2026
Planet X  ·  Netherlands
  • Operating virtual production LED volumes on feature films, episodic series and commercials.
  • Building and dressing real-time environments in Unreal Engine.
  • 3D modeling and photoscanning assets for production use.
  • Custom shader and material development for visual environments.
  • Working closely with directors, cinematographers and production teams on set.
  • Building internal tools to automate pipeline tasks in Python and JavaScript.

Production Credits

20+ productions spanning feature films, episodic series and commercials at Planet X. Full list on IMDB: imdb.com/name/nm15066255