I am a 3D generalist focused on modeling, texturing, Unreal Engine and virtual production. I build assets and environments for films, series and campaigns, and I am comfortable taking work from lookdev and scene building through to on-set execution.
I'm a 3D generalist working across modeling, texturing, environment work and Unreal Engine for films, series and commercials. A lot of my work connects visual craft with technical production, whether that means building assets, dressing scenes or supporting virtual production on set.
I'm self-taught in most of what I do, and I believe strongly in learning by doing. Whether it's a new workflow, shader setup, scan cleanup or a bit of code to speed things up, I like figuring out solid practical solutions and making them production-ready.
Outside of work I spend as much time outdoors as I can. I ride horses and have done for years, probably my favourite thing in the world. Being around animals and nature is how I reset. It probably explains why I gravitate towards building worlds that feel alive.
An all-in-one Discord bot built with JavaScript and Node.js. Complete with a web dashboard, backend server, scaling infrastructure and long-term maintenance. Full-stack from API integration and Discord API through to frontend HTML and CSS.
At Planet X and for my own workflows I build lightweight tools to automate the repetitive parts. File processing, pipeline helpers, renaming scripts and small task-specific utilities in Python and JavaScript.
I'm currently open to new opportunities.